Free-to-play games Part 2: The Price of Time
In a previous post, I talked about how free-to-play games like Playrix’s Homescapes can be seen as a microcosm of society at large. As I keep playing, I notice how these games divide players into the Haves and Have-nots, not just in terms of money, but also effort, time, and stress. Money Buys Time in…